A downloadable game

This is my entry for the Persuasive/Radical game project for class DIG4813 Contemporary Topics in Digital Media. The main value expressed in this game is that of focus and priorities, and how even something simple and essential can get shirked because of all the distractions present to us at all times, and the necessities of everyday life, as well as the disadvantages of an almost collective mental illness. The main mechanic in this game is the same as life, the sands of time the trickle ever onward. If you don't complete the objective in a certain amount of time, you fail, and while this failure doesn't carry immediate consequences, down the line they can be dire. Furthermore, while the narrator character doesn't necessarily dissuade the player from completing the task of touching grass, they certainly don't try to hard to lead in that direction, much how our own minds wander and need reigning in from time to time. Thank you for reading and playing.

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Touch Grass__.html 412 kB

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